Thursday, February 21, 2008

Getting Dressed

THE FRONT RUNNERS
Phase 1: Relative Advantage
Using digital storytelling will allow students to visualize the process of getting dressed for school.

Phase 2: Standards
N/A

Phase 3: Instructional Strategies
BEFORE TECHNOLOGY: Have students use a model to demonstrate the process of getting dressed. We will have whole class instruction about the process of getting dressed.
DURING TECHNOLOGY: Based on our pre-assessment of past technological experience we will pair students together based on their knowledge. Give students a tutorial on using PowerPoint for digital storytelling using PowerPoint with lecture (given by lab instructor). An example will be shown to the entire class of a digital story (Making a paper airplane). Students will be given directions and a rubric.
AFTER TECHNOLOGY: Randomly select or take volunteers of a few digital stories to present to the class. Loop the rest of the projects on the classroom T.V for the rest of the class to view.
Phase 4: Instructional Environment
Some instruction will take place in the classroom, and then students will go to the computer lab for instruction on digital storytelling. The computer lab instructor and classroom teacher will assist students in creating their digital stories. Students that finish early can add personal touches to their digital story.
Phase 5: Evaluation and Revision
Have students take a PowerPoint post assessment based on skills and how comfortable they are with the program; there will also be a section for written feedback. Teacher will monitor students as they are producing their digital stories also.

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